General Information
Role: Unreal Junior Developer
Software used:
Experiences Gained
- Unreal Engine
- VR development
- Collaboration and general usage
- Learning new UE5 tools
- Blueprints
- C++
- Non-game applications
- AI integration
- Serious-games development
- Start-up experience
- Working on own incentive
- Managing own time and work
- Quick development cycles
- Remote work
- Github
- Online Meetings
- Careful documentation of time
- Office work
- Working in a shared office space
- In person meetings
- casual stand-ups
With over a year at Medagogic experience has been gained and a lot of learning accomplished. Due to the nature of the industry it cannot be disclosed exactly what the work is about. As a developer I have familiarised myself with a multitude of Unreal Engine 5’s systems, working with blueprints, animation, AI, and several plugins. I have also worked with integration of AI systems, optimisation and building for VR headsets, and researching external tools for further use.
A lot of work has been self-driven, mostly collaborating with an artist to realise the company’s goals for the software. During the summer of 2022 there was also mentoring of 2 students in creating medical simulations, which helped me grow as a teacher and realise more of my strengths.