
General Information
Role: Unreal Developer
Software used:


Experiences Gained
- Unreal Engine
- Simulations Development
- Collaboration and general usage
- Learning new UE5 tools
- Blueprints
- C++
- Non-game applications
- Python Integration
- Serious-games development
- Small company experience
- Working on own incentive
- Managing own time and work
- Quick development cycles
- Remote work
- Plastic SCM
- Slack
- Dailies
- Consistent communication
- Office work
- Working in a shared office space
- In person meetings
- Click-Up
- Task-management
AILiveSim is my current job, and working here is really interesting. I enjoy the challenges I get to face, and learn a lot about simulations as well as the reality we’re trying to emulate. Working in this team is inspiring, with a lot of people to bounce ideas off of and collaborate with. The work is mainly within UE5, both using blueprints and C++, but at times python is used as well. Due to the nature of the work not too much can be disclosed, but the kind of work being done can be seen in the result, partially visible on the companies website.