General Information
Role: Lead developer
Duration: 48 hours
Team-Size: 5 people
Software used:
Experiences gained
- Further understanding of Unity, especially Unity3D
- More C# knowledge
- Creating a split-screen effect that is based on characters positions
- Understanding Unity’s new input system
- Creating an interaction system that unlocks items in a linked list
- 2 character movement system
- Working quickly and prototyping small systems rapidly
- Creating small dialogue systems
- A fog-of-war system to hide undiscovered rooms to add to the mystery.
- Bug fixing quickly to deploy in time
A murder mystery, playing as two characters simultaneously discovering what happened, while living it.
Project background:
Hotel L’Dualité is a game created for the global game jam, with additions and fixes added after the 48 hour time limit to make game enjoyable. We worked as a group of 5, with 2 artists, 2 designers and me as the sole programmer.
The theme was duality, so we settled on the idea of creating a game where you control 2 characters at the same time, living out the story both as the murderer, and as the victims ghost rediscovering the events. The split scene functionality was a way we wanted to make the world feel connected, yet separated.
Challenges along the way:
48 hours is a strict time requirement, and in the end all the individual parts were working, but the combination of them was faulty and proved many problems. After an extra day we ironed out many bugs, made the game more playable and actually complete, as well as adding some extra flourish to it and adding the menus to make it feel more solid.
Some of the more interesting work was done in creating the split view functionality, projecting cameras on textures and then using math to rotate cameras as well as masks to make it all work together.
Try out the Game yourself, exe is latest version:
https://reorso.itch.io/lhoteldualite