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Carl Carlson

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Game Projects

An Ant’s Survival

Screenshot of Game

General Information

Role: Lead developer
Duration: 1 week
Team-Size: 2 people
Software used:

Unity
Git/Github

Experiences Gained

  • Further understanding of Unity, especially Unity3D
  • More C# knowledge
  • Creating and manipulating boids in a 3D environment
  • General steering behaviours
  • Creating a fitting scene
  • Time prioritization
  • Unity UI development
  • Effective crunching
  • Sampling assets and creating a quick 3D scene from gathered assets

A short action game where you as the queen ant lead the fleeing ants in a counter-attack against the invading spider.

Project Background

This was my second Game Jam that I have worked on, and was a fun but frustrating experience. The time limit this time was 1 week, with the theme “Stronger Together”.

I came up with the idea of a game where you play as a queen ant leading an army of ants to fight against a spider attacking the ant nest, as it fit the theme of stronger together very well.

Challenges along the way:

A major part of the game was making the ants move well. To create the ants I used boids which I had learned how to do in an earlier project, but translating them from a 2D environment to a 3D environment posed some problems. I spent several hours making them work, not fly into the air, actually avoid obstacles, as well as react appropriately to the queen.

Due to working solo here I had to sample assets from packages available, which taught me a lot about consistency and finding fitting tools. The art I borrowed from some packs and had to throw together the full scene in about an hour as I was running out of time. I tried to get a good sense of size as well as feel of being in a forest, but with the limited assets available it was quite hard.

Link to Game:
https://crocolocobear.itch.io/an-ants-survival

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Keycko

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Litter-Happy Hoover Madness

February 24, 2022
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