About Me

I am Carl Carlson, a game developer from Sweden currently working in Helsinki as a software developer specialising in sensor simulation for AILiveSim.

In my current position at AILiveSim I work mainly in Unreal and C++, working to ensure our sensor simulation is maintaining a high standard and delivering on customer needs. I work with sensor experts and own research to ensure realism and function in our features. I also help furthering our product in other ways, fixing bugs where necessary, and working agile workflow to communicate work between teams and steering. Here I have practiced more documentation, review structure, and using plastic SCM effectively to ensure high quality code is maintained and known by others.

At my last position in Iceland I worked mainly in Unreal, helming the front-end for our project and doing rapid testing to figure out what our best course of action on that end is. In Unreal I have mainly worked with blueprints but also spread my wings within animation, character AI, audio, UI, chat GPT and voice recognition implementations, and VR development.

During my 5 years of studies I have focused on game development using Unity and C#, as well as learning OpenGL engine creation with C++ and SDL2. I have collaborated primarily through Git, both using GitHub and Microsoft Azure. My strongest aspects in software development is quick learning and understanding of unfamiliar areas, as well as a willingness to delve into any topic in a strategic manner.

The traits most often used to describe me professionally is helpful and collaborative. I always strive to create a happy atmosphere around me, and see it as an essential that morale is upkept for good work-spirit. If I can be of assistance I will be there, but I always strive to not fall behind with my tasks in the meanwhile.

I have played games since I was 3 years old, when my older sisters first introduced me to Pokémon. Through my journey of playing games I have found an interest of using games as an inspirational and communicative medium, influencing us to depths that traditional mediums can’t. I hope to explore this further with every project and position I have.